Post by Dessa on Nov 11, 2005 0:46:57 GMT -5
Okay, so Rhapsodia Suikoden Tactics came out yesterday. Basically, it's Gaiden for Suikoden IV. It starts before IV, and ends after IV.
That being said, I've only actually played the first two maps. And I'm gonna have to restart, 'cuz I didn't realize that clear data isn't good enough for the bonus (not that I care about getting Snowe, but getting Hero IV is nice).
The graphics in the game are AWESOME. You start out in that back alley of Razril, and it looks so much nicer than it did in IV. The character portraits are pretty nice, too (I've only seen a few characters, though), and the sprites look good. The enemy sprites remind me so much of the Furfurs from Suiko 2 (I was fighting hairballs).
The music in the game is really good. Definitely up to Suikoden standards. Speaking of the music, the first printing of the game comes with a limited edition soundtrack. Track 1 is the main theme of the game (better if you watch it in the actual game, though, since the actual opening is longer than 30 seconds... BTW, the opening is gorgeous, but it quickly goes into gameplay). Tracks 2-6 are in-game music (start of battle, battle, caravan, quest guild, and I don't know the others). 7 and 8 are new arrangements from Suiko 1 (Lovely, 8 is "Theme of Narcicism"), 9 and 10 are from Suiko 2 (new arrangements, of course), 11 is from Suiko 3, and 12 is from Suiko 4. 13 is from Suiko V, and makes me want the game more.
Gameplay wise, it's a strategy RPG. It plays like a fairly standard SRPG, except you can give spaces elemental affinities (sorta like you could in La Pucelle Tactics, except these stay until you change them (I think)). It works the same way that the elemental rune circle does (Water over Fire, Fire over Wind, Wind over Earth, Earth over Lightning, Lightning over Water). If you're on your own element, it heals you, and if you're on your opposing element, it hurts you.
There are also icons on the screen which tell you who you can attack, who needs help (they get a little "+" medical sign over them when they're low on HP), who's on their affinity, who's on their opposing element, etc. I just haven't figured out how to get the little in-game explaination to work... but it's all in the book.
Scenes are done both in battle and in your camp (or caravan, as it's called). I don't know how the caravan scenes work, but the in battle ones are on the map. They're not necessarily during battle, and the characters aren't restricted to their squares, so they look really nice (Suikoden should've stayed 2D).
Now, my beef with the game. Suikoden IV had touch-and-go voice acting. Some were good, some were not. But, at least you could skip over the voices by quickly going to the next dialogue box (provided it's not a cutscene). Unfortunately, you can't do this in Tactics, and have to wait until they're done speaking. For the characters that are voiced good, this isn't bad, but for others... I'm sorry, but if they weren't going to give me a Japanese voice option, they should not have given the main character to Mona Marshall. I like her work, but not as an RPG main character. Why couldn't I have had Paku Romi!!! Although Seneca is voiced really good by Faye Valentine's VA (don't know her name off the top of my head), I'd rather have Mitsuki Saiga doing her voice... much different voice.
I'll post more thoughts as I get further.
That being said, I've only actually played the first two maps. And I'm gonna have to restart, 'cuz I didn't realize that clear data isn't good enough for the bonus (not that I care about getting Snowe, but getting Hero IV is nice).
The graphics in the game are AWESOME. You start out in that back alley of Razril, and it looks so much nicer than it did in IV. The character portraits are pretty nice, too (I've only seen a few characters, though), and the sprites look good. The enemy sprites remind me so much of the Furfurs from Suiko 2 (I was fighting hairballs).
The music in the game is really good. Definitely up to Suikoden standards. Speaking of the music, the first printing of the game comes with a limited edition soundtrack. Track 1 is the main theme of the game (better if you watch it in the actual game, though, since the actual opening is longer than 30 seconds... BTW, the opening is gorgeous, but it quickly goes into gameplay). Tracks 2-6 are in-game music (start of battle, battle, caravan, quest guild, and I don't know the others). 7 and 8 are new arrangements from Suiko 1 (Lovely, 8 is "Theme of Narcicism"), 9 and 10 are from Suiko 2 (new arrangements, of course), 11 is from Suiko 3, and 12 is from Suiko 4. 13 is from Suiko V, and makes me want the game more.
Gameplay wise, it's a strategy RPG. It plays like a fairly standard SRPG, except you can give spaces elemental affinities (sorta like you could in La Pucelle Tactics, except these stay until you change them (I think)). It works the same way that the elemental rune circle does (Water over Fire, Fire over Wind, Wind over Earth, Earth over Lightning, Lightning over Water). If you're on your own element, it heals you, and if you're on your opposing element, it hurts you.
There are also icons on the screen which tell you who you can attack, who needs help (they get a little "+" medical sign over them when they're low on HP), who's on their affinity, who's on their opposing element, etc. I just haven't figured out how to get the little in-game explaination to work... but it's all in the book.
Scenes are done both in battle and in your camp (or caravan, as it's called). I don't know how the caravan scenes work, but the in battle ones are on the map. They're not necessarily during battle, and the characters aren't restricted to their squares, so they look really nice (Suikoden should've stayed 2D).
Now, my beef with the game. Suikoden IV had touch-and-go voice acting. Some were good, some were not. But, at least you could skip over the voices by quickly going to the next dialogue box (provided it's not a cutscene). Unfortunately, you can't do this in Tactics, and have to wait until they're done speaking. For the characters that are voiced good, this isn't bad, but for others... I'm sorry, but if they weren't going to give me a Japanese voice option, they should not have given the main character to Mona Marshall. I like her work, but not as an RPG main character. Why couldn't I have had Paku Romi!!! Although Seneca is voiced really good by Faye Valentine's VA (don't know her name off the top of my head), I'd rather have Mitsuki Saiga doing her voice... much different voice.
I'll post more thoughts as I get further.